//==============================================================================
// Frost_anim.txt
//==============================================================================

//==============================================================================
define flake
{
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost SFX
		}
	}
}

//==============================================================================
define flakebroken
{
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost SFX Broken
		}
	}
}

//==============================================================================
define flakeadditivebroken
{
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost SFX Additive Broken
		}
	}
}

//==============================================================================
define flakeadditive
{
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost SFX Additive
		}
	}
}

//==============================================================================
define flakeshockwave
{
	TechLogic none/TG Frost Lvl 11
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost Shockwave
		}
	}
	set hotspot
    {
	    version
		{
			Visual jimmy
		}
	}
}

//==============================================================================
define flakebrokenshockwave
{
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost Broken Shockwave
		}
	}
}

//==============================================================================
define flakeaura
{
    TechLogic none/TG Frost Activate Aura
    set hotspot
    {
	    version
		{
			Visual jimmy
		}
	}
	set hotspot
    {
	    version
		{
			Visualparticle TG Frost Aura
		}
	}
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        TechLogic none/TG Frost Activate/TG Frost Activate Lvl 11
        set hotspot
        {
            version
            {
		        Visual jimmy
            }
        }
	    set hotspot
        {
            version
            {
		        Visual jimmy
			    connect ATTACHPOINT flake HOTSPOT
			    connect ATTACHPOINT flakeadditive HOTSPOT
			    connect ATTACHPOINT flakeshockwave HOTSPOT
            }
        }
	    set hotspot
        {
            version
            {
		       Visual jimmy
			   //connect ATTACHPOINT flakeshockwave HOTSPOT
			   connect ATTACHPOINT flakebroken HOTSPOT
			   connect ATTACHPOINT flakebrokenshockwave HOTSPOT
			   connect ATTACHPOINT flakeadditivebroken HOTSPOT
            }
        }
    }
}
